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3D Modeling

Early 2000s Virtual Pet

3D Model using Maya, Zbrush, Substance Painter, and Unreal Engine

Celtic Druid's Cathedral

3D Model using Maya, Zbrush, Substance Painter, and Unreal Engine

Foliage and some textures not made by me

HollisterShiloh_MaterialShaders.png

PBR Materials

Made using Unreal Engine 5

Only responsible for shader material, not texture maps

Older Work:

Medieval Fief

3D Model using Maya. Based off of K-Com's original design, "Highlands Castle".

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